A lot of good points have been made since news of Nintendo's 2014 restructuring came, but big media (Bloomberg, Forbes, Pachter) really blew it all out of proportion. The Wii U is not a flop, and Nintendo's not finished. The Wii U is still being sold at big retailers (Wal-Mart, Best Buy, Target, K-Mart), and will continue to be. It's not over for Nintendo or the Wii U. Anyone who's been around the block would know that Nintendo's tough times with the Wii U right now are minor compared to real console disasters like the Atari Jaguar, Philips CD-i, NEC PC-FX, and the Apple Pippin. Nintendo still has retailer support, established first-party titles in the pipeline, and third-party support from Capcom, Namco, Sega, Platinum, and Ubisoft. True, third-party support could be better, but not all of them have abandoned the Wii U, and support can still pick back up after the new Mario Kart and Zelda get the Wii U back on track.
Wii U
Forgotten Legacy

Nintendo is not doomed; big media exaggerates to create the results they seek for Sony's heavily-favored PlayStation 4 and Xbox One. Just take a look at Nintendo's history to see that this is all cyclical...

Has Nintendo's legacy and console history been forgotten? The Nintendo Entertainment System was similar to Nintendo Wii in its overwhelming commercial success, but the Super Nintendo Entertainment System was deadlocked with the Sega Genesis, Sony's PlayStation outsold the Nintendo 64, and Sony's PlayStation 2 outsold the Nintendo GameCube. Nintendo hasn't always enjoyed being in first place, but they're still here even after all these years. If it's one thing about Nintendo, it's that they're resilient. No matter how much Michael Pachter brainwashes and wishes for their demise or surrender, it's nowhere in sight.

Back in the early 2000s, Nintendo really seemed like they were in trouble with the Nintendo 64, but in a surprise turn of events, it was Sega who bowed out of console production with the DreamCast. The Nintendo GameCube struggled similarly against Sony PlayStation 2 and Microsoft's Xbox. First place or not, Nintendo always stuck to their guns and maked proprietary games to sell their hardware. Portable domination and Pokemon also helped bridge any gap whenever they needed it. With that, Nintendo has always put incredible care into timing release windows to stay competitive. It appears they may have spread Wii U releases out too thin, though.


I agree with delivering games. All they really have to do is get games on shelves. Nintendo fans will always buy Mario, Zelda, Metroid, and Pokemon. Once the new Zelda and Metroid titles drop, the Wii U will sell itself. Smash Bros. sells Nintendo hardware, too. Nintendo titles are full of iconic characters that are a big part of pop culture. They don't even need to do a console/GamePad SKU price-drop or redesigned console/GamePad SKU to make the Wii U more affordable; they could re-market it with a SKU that substitutes the GamePad. Since the GamePad's screen is keeping the Wii U from being more affordable, they could instead package the console with a Wii Remote or Classic Controller, then make the GamePad optional. Nintendo doesn't have to completely abandon the idea of dual screens or touch control; they just need to get the machine into more homes and make the necessary adjustments to do so.

Long-time Shmups.com poster Skykid put it best: "They own Pokemon, Mario, and Zelda franchises. They have a heritage and a system, that for better or for worse, has made them one of Japan's most powerful companies."

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